Tuesday, 28 July 2009
Wednesday, 22 July 2009
Tuesday, 21 July 2009
Top Shot preview @ Swindon Dance
software all ran fine, as expected with the new tweek of random scene
returns, making a big difference (thanks Pete for the code). The set
up takes very little time as both mark and I, know what needs doing.
This gave us a chance to play with dressing the space. We were both
veery happy with the outcome of rigging drapes and lighting them with
a wash of red. It gave the work a more emersive experience tto the
viewer.
A few promotors came to see the work and all showed an interest in
booking it. Hopefully a few shows in the not too distant future.
Thursday, 16 July 2009
UKDL Seminar 2-07-09

I went to the UK Displays & Lighting seminar on 3D technologies and projection displays at DMU. There was a wide variety of speakers from both academia and industry. I was particularly inspired by the work that InfoLab21's Alan Dix Presented:
Final thoughts on Glastonbury.
Final thoughts on Glastonbury.
Well after taking about a week to recover from the whole experience, I have had chance to reflect on the whole experience. Overall, I felt that the project has been a fantastic process for me and feel privileged to be a part of it all.
Technical Issues.
My apologies to start off with a negative, but two problems did cause me an amount of disappointment. Firstly, the camera mounted on top of the screen. It was rigged without consultation of any of the artists that may have wished to use it. When asking if the camera could be moved, the answer was an uncompromising ‘NO’. The result of this was the framing of the live feed was near impossible to get for one of the pieces that I wanted to run. The other issue with the camera was that, it gave a very dirty signal. As a result, 2 of the pieces of work I wished to show, could not be run as they required a clean, locked off video signal. All of the team both the other artists/developers and technical, tried everything available to try and resolve the issue of the dirty feed, but to little success. In hindsight it would have been useful that the camera was fully tested before being rigged.
My second problem was that of scheduling for testing and running applications live. Both during the scheduled time of set up and final showing of my work, equipment was being rigged and de-rigged on the supporting truss of the screen. This was causing the truss to wobble the camera, thus giving me a very unusable feed from the camera. In both instances I had to wait for some time to test and run the application. We all should have picked up the implications of additional rigging within the production meeting and scheduled time appropriately.
Framing things as art
My own intention of the work I produce is that, it is, framed as art. In the context of showing work to a Glastonbury audience, I felt that any artistic intent was not carried forwards and that the audience viewed the work as a ‘fun’ experience. I’m absolutely fine with this and the lesson learnt (or reiterated) is that, whenever you place work into the public realm, the viewer’s interpretation will not necessarily be that of the artist/developer. The experience belongs to the viewer and the artist becomes the ‘architect’ of that experience.
Other observations revolved about the nature of content of the works and their relationship to the viewer. Not being able to get my other 2 applications running, I find it difficult to guess whether abstracted interaction works in that presentation context, without the support of tele-presence. But is the use of tele-presence enough to get people engaged with the work above a level of ‘ooh wow, it’s me on the screen’. Which could be argued that it is akin to a shop window display of video cameras connected to TVs on your local high street. I’d like to know other people’s opinions on this.
New avenues of exploration.
I found it fascinating seeing other peoples working methods, intentions and techniques. It certainly has opened my eyes to looking at other ways of achieving technical solutions for my own work. Aquil, showed me his work in which he uses Quartz Composer (a nodal based programming environment) to create rich graphical environments. I have a new project already in mind to try and create something using Quartz Composer and the access to open GL that it has. Brendan gave me various pointers and links towards motion tracking and detection within Action Script 3 and how their classes could be implemented. Tarim, well what can I say, his knowledge on all things networked was inspiring. Tarim has invited me to have a look at the Pervasive Media Lab whenever I’m in Bristol. I’m certainly going to take him up on that offer at some point in the future. I liked Joe’s approach, to paraphrase ‘things are just ambiently there’. I also aim to catch up with Paul and Charlotte and have a look at what they’re doing at the University of Salford, whenever I’m next in the North West.
Testing period.
My recommendation for next year would be that there is an application ‘testing day’ at one of the existing Big Screen sites. All of the artists and developers could meet prior to the melee of the festival and see what everyone is presenting. It would also give everyone the chance to chat through and test the technical infrastructure and set up schedule. I think it would be important that a technical representative from the company that provides the hire kit be in attendance on the testing day, along with the production manager and commissioner/ director/ programmer.
My only other suggestion is that the area directly in front of the screen is illuminated, so that the interactive applications could run through the night and reach a quite different audience.
Thank you.
Finally I’d like to say a huge thank you to all involved. I enjoyed it, had fun, learnt from it, and made some new friends. It has shown me new directions and given me new ideas.
Roll Credits….
Wednesday, 15 July 2009
IDLE goes public
Idle Assessment is taken from a larger body of work titled ‘IDLE’ that looks at the effortless ways in which technology has allowed people to class themselves as ‘a creative’.
Sunday, 5 July 2009
Saturday, 27 June 2009
Saturday @ Glastonbury.
We ran the piece this morning, it has been difficult getting the crowd engaged as the people by the screen are waiting for the rugby game which is being transmitted live. Another lesson there, some people have an agenda for one thing and one thing only. Maybe if they did get out of their entrenched enclaves, they might loose their beer bellies.
Friday, 26 June 2009
Greetings from sunny Glastonbury!
Going to be showing my work Exqusite Corpse today at 1 till 2,
saturday 5 till 6 and Sunday 4 till 5. If you are at the festival
come and have a look/go. It's on the Village Screen at the meeting
point. More pics and responses to follow....
Thursday, 25 June 2009
Phew (things are starting to work)!
On a positive, the piece that I though would not work at Glastonbury, Exquisite Corpse, has worked really well and has become a bit of a crowd pleaser. I'm very happy. And to put the icing on the cake for today, the crew are playing ACDC and Led Zep.
LETS ROCK
Wednesday, 24 June 2009
Day 1 of development...
all in the spirit of things. This pic is of some of the other
developers/ artists : L to R Brendan, Aquil & Tarim. I'm about to try
my app mass pong on the screen. More later.
Tuesday, 23 June 2009
I'm here at Glastonbury
Mmmmm, my atonal plinky plonky sounds will be interesting through it.
Off to glastonbury
bacterial wipes, bottle of rum and a ho ho ho. All packed and ready
for the festival. I've got a couple of preconceptions of how it might
be.
1. Full of middle class trustafari (young white people with dreadlocks
whose daddy has set up a trust fund for them so they never need to
work), stating they live an alternative life but are more capitalist
than your average working person.
2. Full of the london media set, concerned about who is or isn't
wearing this seasons Jimmy Choo wellies.
I hope there is adequate sanitation facilities!
Sent from my iPhone
Banksy
check out the banksy show at the city museum. It's 9.30 and allready
there's a massive que to get in. More to follow later...
Sent from my iPhone
Thursday, 18 June 2009
Sunday, 14 June 2009
Top Shot Ready to go! (well almost)...


After spending the latter part of the week at the Renner's Farm, Mark and myself finished putting the final tweaks and testing for Top Shot. Thanks to Sally and George for letting us use the farm and a big thanks to all that came to Rutland for testing the work. We received some invaluable feedback from everyone, which informed how the interaction and responsiveness of the work developed. I feel it was so important to get people to test the work before it goes public. When I program the interaction, I can only presume how another person would negotiate the piece, by testing it, it showed me how others may interact.
We are going to preview the work at Swindon Dance on the 20th and 21st of July. Please come along if you're in the area. I'm pleased with the work, Busby Berkeley would be proud.
Friday, 12 June 2009
Update of projects.

Well I've been hard at work in rural Rutland. The Renners at Normanton Farm have kindly let me use one of their barns to do the final testing of Top Shot. I'ts looking great and looks to be ready for Swindon Dance next month. (I'll post some images later).
If your going to Glastonbury, I'll be at Williams Green. There's going to be one massive LED screen, and I'l be there! If you're about come and see what I've been up to.
http://www.glastonburyfestivals.co.uk/areas/williams-green/
Tuesday, 2 June 2009
Haptic device
devices. This phantom pen arm suggests it could be used to create
sculptural form with a more inuitive feel. I think it's got a bit of a
way to go yet!
Wednesday, 27 May 2009
Glastonbury meeting
artists/developers) for the Big Screen project at Glastonbury. It's
been 15 years since I last went to the festival. Brendan is doing some
interesting work based around viens using proccesing.
Must remember:
Loo roll
Bin liners
Wellies
Sent from my iPhone
Wednesday, 20 May 2009
What's it all about?
Developing interactive content for the BBC big screen at the Glastonbury Festival.
Testing Top Shot at Sally and George's Farm.
Previewing Top Shot at Swindon Dance.
Creating Time-Slice shots.
And a fair few bits more!
Please feel free to leave comments and suggestions.
Thanks
Tom









































